Cyber Map Exercise II

16th Annual Meeting of the Southeastern Association of Teachers of Japanese
Panel 3 :On-line Collaboration and Instruction
Multi-Media Room: Foreign Language Computer Technology Laboratory
North Carolina State, University, Raleigh, NC
Saturday, March 10, 2001, 8:45-10:15am

Keiko Schneider, Saboten Web Design
kschnei@sabotenweb.com

Abstract

Last year, Schneider presented "Cyber Map Exercise" site (http://www.sabotenweb.com/classes/mapex) to practice "arimasu" with Masato Yabe. Now feedback from his class and other teachers made a new version of "Cyber Map Exercise II" site (http://www.sabotenweb.com/classes/mapex2/). Now it has more graphics, more audio files and practices "giving and understanding directions" on top of "arimasu". Unlike the original version, the structure is not linear and learners can choose to or not to have components before get to communication practice stage (i.e. audio, text, English translation, grammar explanation). Lastly although the needs are not real, there are open-ended practice that there are no set answers. The presenter will demonstrate the site and would like to solicit the real class use of this site.

This handout is available at
http://www.sabotenweb.com/confedrence/SEATJ2001

1. About Original Cyber Map Exercise

http://www.sabotenweb.com/classes/mapex/

I Why this site was created

CLEAR Summer Institute Advanced Internet http://clear.msu.edu

II "Cyber Textbook"

Textbook independent ミ function oriented ミ Standards compatible
Free access to anybody
Any audience with beginning skills
Usable as a whole or part
Assumes teacher presence

III Visual aspect of Map Exercise

IV Structure of Cyber Map Exercise

1. Vocabulary introduction with audio file
2. Vocabulary practice
3. Reading signs to reinforce vocabulary
4. "Existence" structural drills
5. "Existence" production practice
6. Information Gap exercise
(Customized UNCG map)

V. Technology used

1. Real audio
2. JavaScript (random image pick, giving translation with alert window, feedback in a window)
3. Dynamic HTML (The Game-O-Matic) http://clear.msu.edu/dennie/matic/

VI. Improvements suggested

1. Apply real graphics for buildings
2. Expand to "Giving Directions" from "Existence" Exercise

2. Now to Cyber Map Exercise II

http://www.sabotenweb.com/classes/mapex2/

I Why this site was created

Partial requirement to completion of Online Teaching Certificate Program http://www.unex.ucla.edu/online/

II. Cyber Map Exercise II

On top of everything we have on the original, plusノ
1. Apply real graphics for buildings
2. Expand to "Giving Directions" from "Existence" Exercise
3. Non-linear navigation (Students can choose tasks)
4. Allows students' originality (no preset answers)

III. Structure of Cyber Map Exercise II

Buildings Vocab
w/audio, w/kana, test
Location
w/audio, w/kana, Explanation, Practice w/partner, MyMap
Directions
w/audio, w/kana, Explanation, Practice

IV. Technology used

1. Real audio
2. JavaScript (random image pick, giving translation with alert window)
3. Dynamic HTML
(The Game-O-Matic) http://clear.msu.edu/dennie/matic/
Dreamweaver's Layers

VI. Cyber Map III?

Possibility of implementing FLASH materials (Experiments at this point)
http://www.sabotenweb.com/classes/flash/keiko41.html
http://www.sabotenweb.com/classes/flash/keiko5.html

Please use this site in your class and report how I can improve this site. よろしくお願いします



Copyright 2001 Keiko Schneider

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